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AI Insights · Timothy · April 2022

Top 5 Simulator Games Performance in Oman, Q1 2022

A look at the top 5 simulator games in Oman during Q1 2022, highlighting their weekly downloads, revenue, and active user trends.

Top 5 Simulator Games Performance in Oman, Q1 2022

The first quarter of 2022 saw varying performances from the top simulator games in Oman. Here’s a detailed look at the weekly trends for downloads, revenue, and active users for the top 5 simulator games on the unified platform, based on data from Sensor Tower.

Sculpt People had a fluctuating download trend, peaking at 4.7K downloads in the week of January 10. The game saw a notable dip in downloads to 1.5K by March 21 but recovered slightly to 2.8K by the end of March. Active users followed a similar pattern, peaking at 9.7K in the week of January 10 before experiencing a decline to 4.1K by March 21, ending the quarter with 5.2K active users.

Hair Dye! maintained a relatively stable download rate with a peak of 3.6K in the week of January 10. The game saw its lowest downloads at 1.6K in early February but rebounded to 3.1K by the end of March. Active users showed a strong presence, peaking at 10.8K in mid-January and ending the quarter with 9K users.

Deep Clean Inc. 3D Fun Cleanup experienced a peak in downloads at 4.7K in the week of January 10, followed by a steady decline, hitting a low of 845 downloads by the end of February. Active users mirrored this trend, peaking at 6.9K in early January and gradually decreasing to 2.4K by late February, finishing the quarter at 2.4K users.

Ice Cream Inc. had a notable performance with a peak of 7.3K downloads in early February. Despite a drop to 1.1K downloads by early March, the game saw a slight recovery to 1.3K downloads by the end of March. Active users showed a significant peak at 20.4K in early February, followed by a decline to 7.9K by March 7, ending the quarter with 8.5K users. Weekly revenue peaked at around $50 in the final week of March.

Vlad and Niki Supermarket game had its peak download week at 2.7K in early January and experienced a gradual decline to 1.4K by the end of the quarter. Active users also showed a peak at 4.5K in the first week of January, maintaining around 3.2K users towards the end of March. The game generated a modest revenue of $8 in the last week of January.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022